Game Review Part 2: Slay the Spire 2 deeply understands what its players want – Tech

Table of Contents

This game did not deserve either of its review bombs even slightly.

Steam)


This is part 2 of a full review of Slay the Spire 2. You can read Part 1 here.


An interesting part of reviewing games is that, no matter how much I enjoy one, it’s difficult to find the energy and motivation to come back to it in my limited free time when I have new ones to try out. I’m happy to report that this is not the case for Slay the Spire 2, nor even the original Slay the Spire — both are a delightful time-sink and neither has gotten old yet.

Having now played more of both games, I have a better appreciation for what StS2 has done with its laurels instead of just sitting on them. In part one of this review, I talked about how the familiar aspects of the first game are elevated in this sequel; this part will focus more on what’s new.

I’ve been near-exclusively playing using the two new characters and exploring different playstyles for each. I love the versatility each one has to offer, and the Spire itself contributes something new to the equation with new environments, encounters and even new, powerful Ancients alongside Neow to aid you on your ascent.

This is new, too. — GIF via author

(A note: Due to personal constraints, I am only reviewing the single player experience of the game. I’m thrilled that co-op questing is now baked into the game, even featuring its own multiplayer-exclusive cards — but it wouldn’t be fair to assess a feature I haven’t yet gotten to try. Those of you readers who have opinions on it, I welcome your thoughts!)

Kotaku.

At the risk of sounding dismissive: the cards have since been added back, it’s not 2014 anymore, and I’m a woman who’s a video game critic myself. So I think we can move on and judge the game on its own merits.

Source Link

Website |  + posts

Leave a Reply

Your email address will not be published. Required fields are marked *

Skip to content